Evo sta kaze jedan od programera igra na pitanja korisnika sajta callofduty.com
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Question 1: The Molotov Cocktails are weak, will this be fixed?
Vahn's Response: I increased the damage radius of the Molotov.
Question 2: When will the Roundhouse glitch be fixed?
Vahn's Response: We have fixed that glitch for the first title update to the retail game.
Question 3: Will there be any maps larger than Makin, Roundhouse, and Castle?
Vahn's Response: We have some bigger maps in the retail game. Downfall and Seelow in particular.
Question 4: Bolt-action rifles suck, Tommy gun rocks. Any plans on fixing that?
Vahn's Response: Yes. I tweaked the bolt actions already. I have not tweaked the SMGs.
I am not convinced the SMGs are over powered. Yes, it is true they are high-damage, but only if the fire rate is slow (like the MP40).
After the update, if you want a one-shot kill with bolt-action rifles then it's going to have to be a precision shot (neck and above). A shot in the foot will NOT be a one-hit kill.
So everyone knows where I am with this:
(1)
I did a tuning pass LAST week that significantly increases the range and damage of the bolt action rifles.
(2)
I posted my opinion about how the gun should be. I said I don't like it as a 1-shot kill weapon unless it was a precision shot. I said I have concerns about making it too powerful. These concerns are reasonable, because I've seen what happens to the game when it is a 1-shot kill weapon.
I cited the head and neck as an example of a precision shot.
(3)
The community has argued that a precision shot should include the upper torso.
Some of you have also argued very intelligently and politely other considerations for why it should include the upper torso. Thank you to those of you who cited your considerations without the drama. You know who you are.
(4)
I said that I would consider a 1-shot kill to the upper torso if you have Stopping Power and/or are at close range. I called for feedback on that idea.
(5)
Many, but not all, users responded favorably that they would be just fine with it being a 1-shot kill to the chest with Stopping Power.
Others, of course, expect the gun to all but kill someone if you even remotely point it in someone's general direction.
(6)
I said that I would re-look at this gun on Friday (this coming Friday) and figure out where we left it.
That should now bring everyone up to speed, I think.
Question 5: Will there be a higher level cap/new playlists in the Beta?
Vahn's Response: We will most certainly increase the level cap again. Probably as early as next Friday. I won't know if we will put HQ in the beta, but it's not out of the realm of possibility
Question 6: Will there be anything like Old-School from CoD4?
Vahn's Response: I won't promise you that we will do that; but it is feasible and very likely that will do lots of playlist experimentation (double XP, no XP, Longer game timers, No Perks, etc., all) based on community input.
Question 7: The bipod is useless, will we be able to deploy it while prone?
Vahn's Response: We are trying very hard to put the feature where you go prone it deploys a gun with a bipod back in the game. It's very difficult to make work right and it was not ready for the beta or the retail game. I have seen it working and if we can make it fun, we will bring that feature back.
Question 8: Are the "Monkey" and "Play Dead" perks just 'hidden' in the Beta?
Vahn's Response: When you guys read about rumors like climbing trees and playing dead, many (but not all) of those things we talked about doing (some we even prototyped) and (some) turned out not to be fun. For example: Playing dead was not much fun. The game is too fast paces and deadly. What ended up happening was people just walking around shooting bodies. That is not the game we wanted to make.
Question 9: Will there be rewards for head-shots other than XP?
Vahn's Response: No. XP only, it took a lot of memory to add weapon camos and in most cases didn't look good on WWII guns. The memory was used to add/upgrade other gameplay features. We will never update the game to include weapon skins and it is unlikely we will do anything other than give XP for completing those Challenges.
Question 10: Will Beta stats/XP carry over to the retail game?
Vahn's Response: No.
Question 11: Will the PC version be as 'moddable' as CoD4?
Vahn's Response: Yes. Indeed. The PC team would probably just flat out murder me if I told you what sorts of mods have already been made. (The did some simple moding to make sure it was working ok, it is).
Consider that we have some AI path finding in the MP executable because of the dogs, I am pretty sure we are going to see some real insanity from the mod community!
Question 12: The tanks are overpowered!
Vahn's Response: We didn't want a tank to be able to be taken out with just 1 player by himself.
That didn't feel right at all. We tried it.
However, if 2 players work together and concentrate on the armor weak spot, destroying a tank is not difficult at all.
Question 13: Juggernaut-Overpowered, Stopping Power-Underpowered, Flak Jacket-Worthless.
Vahn's Response: I wanted to reply to this specific point because it's a common misconception. Whenever we see something like the above post, we are baffled by it.
Stopping Power is ignored when it's runs into someone with Juggernaught. In that situation, it's like neither of you have the perk.
To be super clear about this, I am not saying that Juggernaught does +10 and Stopping Power does -10. It's not balanced that way. At all.
But, I am saying that in-game logic the "benefit" of having the Perk is completely and totally ignored.
As to your complaint about the grenades and flak jacket?
We will have to agree to disagree here. Many community members complained that COD4's grenades were too powerful and spammy.
In a game mode like War and HQ, you will be thinking about that Flak Jacket.
If you are very used to the grenade splash damage (really the range because the damage is very similar) in COD4, this will feel a bit different.
Question 14: Will there be a swear filter?
Vahn's Response: We don't currently have any plans to implement a swear filter. The game is rated 'M' for Mature and is very violent. Swearing and gibs are a part of the game.
Question 15: Will there be in-game host migration?
Vahn's Response: No. COD3 had host migration because COD3 was a peer to peer game, where COD:WaW is a client-server game. We have always said that this game was built on the COD4 engine. This is one of the trade-offs you make.