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ЦЗВ

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Hitman Absolution
« poslato: 10. oktobar 2011, 15:08:24 »
Ево мало да се забавимо са сликама и клиповима, док очекујемо нову серију Хитмена

Hitman: Absolution: telling stories

With checkpoints and scripted sequences, Absolution isn’t afraid to make some big changes to the Hitman formula. We ask IO why.



This is the second of our three-part series of previews of Hitman: Absolution. You can read our demo impressions here and an examination of the challenges of building AI for stealth games here.

What we saw in our playthrough of Hitman: Absolution demo level was pretty choreographed, designed to show off 47’s new moves. There are plenty of alternative approaches in this sandbox, of course. He could have easily shot his way out of the library, or snatched a downed cop’s outfit for a convenient disguise. But sandbox or not, this closed-off and self-contained library segment is simply one part of a greater whole. For the first time in the Hitman series, levels will be divided into discrete checkpoints. Many of these will be as large and open-ended as the levels from previous Hitman games, but others, like the library segment we’ve just seen, will be tighter, more focused sandboxes.

“Old levels were built like a checklist,” game director Tore Blystad explains. “There were all these elements we had to have: we had to have a fusebox, we had to have a hiding closet, a body container, yada yada yada. Now it’s more ‘what’s the focus on this checkpoint? What’s the focus on this level?’ and we build everything around that. We can say: ‘OK, there are no hiding places on this level’ and that’s completely fine because we can build the gameplay around that.”

The point is not that the classic Hitman gameplay has disappeared – many levels will still take place in large, sandbox environments complete with unsuspecting targets – it’s that IO hopes to build a greater variety of gameplay challenges around that core.

Despite being over quickly, the nature of the sequence we see in which Agent 47 encounters a helicopter as he exits the library is scripted and unavoidable. It marks a significant departure for the series.

“We need some pacing tools in the game,” explains Blystad. “They’re contained enough that the classic Hitman player won’t mind them, and they’ll get an experience that they wouldn’t normally have, and we can put more focus on the production side and make an interesting helicopter moment, rather than a generic one that would have to take everything into consideration: ‘Are you playing action? Are you playing stealth?’”

“It allows some more story-driven elements,” adds gameplay director Christian Elverdam. “This level is very story-driven, and others are way more explorative, and that’s how we’ve paced the game. It’s actually quite refreshing – you’re not always in exploration mode.” Another bonus of the checkpoint system is that it allows what IO refers to as ‘containment-based gameplay’ – players will be able to restrict their foul-ups to one section of an environment rather than inciting the wrath of a whole level’s guards.



Hitman: Absolution gallery
Our demo ends with 47 losing himself in a crowd, but we suspect that’s not it for the level. Will bustling crowds play a significant part in the rest of the game? IO has flirted with such technology before, of course – in both Blood Money and Kane & Lynch.“It’s deliberately a tease at this point,” says Blystad, smiling. “We’re super-excited about this. It’s one of the areas we’ve been working on most on the tech side. The ways we’re using [the crowd] now will be very different.”

Elverdam adds: “We have this family of stealth and it’s part of that family – how you deal with crowds.” At the moment, however, neither is willing to divulge more.

For all the changes, Absolution is unmistakably a Hitman game – it retains the black humour, the freedom, and most importantly, it presents the player with situations which are as much puzzles to solve as they are challenges to overcome. And as fundamental as its changes appear, they’re calculated to empower players in the process of making these moment-to-moment choices. “It was very controversial within the company,” says Blystad, “going for a more checkpoint-based approach and scaling down some areas, but when we implemented it and had users coming in, it’s been unanimously praised rather than hated. Everybody loves the fact that it’s more contained, more forgiving. It’s easier to improvise within sections rather than having to put your entire level progress at stake at any given time.”

The Hitman series has always promised the chance to be Death in $20,000 suit, yet it forced players to learn the rules of its expansive and opaque sandboxes first. How well the new, tightly designed levels will work alongside the series’ classic open-ended designs remains unclear, but, for those who never warmed to Hitman’s idiosyncrasies, Absolution may finally deliver the dark fantasy IO always promised.

Ево неких слика:








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Eво оружије које ће бити највероватније у новом издању:

Basic weapons:
Pistols
Sub Machine Guns
Light Machine Guns
Assault Rifles
Sniper Rifles
Shotguns

Grenades:
Frag Grenades
Flash Bangs
Smoke grenades
Jamming Grenades
Tear Gas

Melee Weapons:
Stun Guns
Chainsaws
Sledgehammers
Swords
and also Police Shields

Theres a whole lot weapons that should be in this next game. Some weapon you should just have because the NPC's should have them.

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Хитмен ће највероватније изаћи почетком 2012. године ( ако не буде неких "неочекиваних" испада ).



« Poslednja izmena: 11. oktobar 2011, 13:59:01 od strane ЦЗВ »

gale91

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Re: ~ Hitman: Absolution ~
« Odgovor #1 poslato: 10. oktobar 2011, 17:31:24 »
nE ZNAM koji je trip sa oruzjem u hitmenu tu je uvek bila car uraditi sve steathom,a assault rifle ako ces da uzimas idi igraj kantere a ne hitmena ...
Jedna od najjacih fransiza ikada,samo se nadam da nece preci iz stealtha u neku akciju,jer to ne bi bio hitman
-__-
 
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Re: ~ Hitman: Absolution ~
« Odgovor #2 poslato: 10. oktobar 2011, 17:32:08 »
Ovo jedva cekam dosad svakog Hitman sam presao
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ЦЗВ

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Odg: Re: ~ Hitman: Absolution ~
« Odgovor #3 poslato: 10. oktobar 2011, 17:34:21 »
Citat: gale91;877140
nE ZNAM koji je trip sa oruzjem u hitmenu tu je uvek bila car uraditi sve steathom,a assault rifle ako ces da uzimas idi igraj kantere a ne hitmena ...
Jedna od najjacih fransiza ikada,samo se nadam da nece preci iz stealtha u neku akciju,jer to ne bi bio hitman

Слажем се, мада не верујем да ће ово прећи у акцију и по трејлеру се види да ће бити много шуњања и "тихих" убијања. Сад чему оружје, видећемо...

Djuka

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Re: ~ Hitman: Absolution ~
« Odgovor #4 poslato: 10. oktobar 2011, 18:21:58 »
nesto mi smrdi oko novog dela, mislim da ce ga zasrati i napraviti slicno kao splinter cell, jednu stvar sam video koja mi se odmah nije svidela a to je ono sakrivanje iza objekata bukvalno identicno kao u splinter cellu...

nadam se da gresim, jer mi je ovo daleko omiljena igra i lik !
 
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Darcoolio

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Re: ~ Hitman: Absolution ~
« Odgovor #5 poslato: 10. oktobar 2011, 18:50:25 »
kad uporedim ss iz novih hitmen-a i max payne-a čini mi se da su malo zamenili uloge...


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gale91

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Re: ~ Hitman: Absolution ~
« Odgovor #6 poslato: 10. oktobar 2011, 19:06:21 »
gledam ovaj gameplay trailer,nesto trci iza covera pljuste meci ,totalno bzvz,ali to ne bi trebalo da brine ,makar se nadam jer si u svakom delu hitmana mogo da izigravas psihopatu,.... :)

znaci ako si znalac meni je cilj bio ono da zavrsim nivo svaki sa ono sillent assassin.Znaci bez otkrivanja kamera i svega ,u tome je car igre
-__-
 

nattydread

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Re: ~ Hitman: Absolution ~
« Odgovor #7 poslato: 10. oktobar 2011, 23:52:23 »


frishko ;)  moz' da bacis u prvi post
 
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Djuka

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Re: ~ Hitman: Absolution ~
« Odgovor #8 poslato: 11. oktobar 2011, 00:21:02 »
malo mi se ne svidja jer su pokrali malo assasins creed i splinter cella i previse akcije ima za moj ukus ali dobro verovatno je ovo samo uvod u igru, misije ce verovatno biti sunjacine sto je i car ove igre...

grafika izgleda da ce biti je.banje keve !
 
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Re: ~ Hitman: Absolution ~
« Odgovor #9 poslato: 11. oktobar 2011, 00:28:02 »
Svidja mi se jedva cekam bas je fino uradjen bar po ovome
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Re: ~ Hitman: Absolution ~
« Odgovor #10 poslato: 11. oktobar 2011, 01:21:17 »
Ako je ovaj crveni trag i rendgen zapravo "aktivna" moc koju mozes uvek koristiti,ne svidja mi se.
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Djuka

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Re: ~ Hitman: Absolution ~
« Odgovor #11 poslato: 11. oktobar 2011, 01:53:17 »
maznuli neku foru eagle vision-a iz ACreeda !
 

Darcoolio

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Re: ~ Hitman: Absolution ~
« Odgovor #12 poslato: 11. oktobar 2011, 03:13:33 »
Malo više liči na detective mode iz Batman-a, ali to je u suštini to.


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Fatal1ty

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Re: ~ Hitman: Absolution ~
« Odgovor #13 poslato: 11. oktobar 2011, 12:02:49 »
Mozda ima da se iskljuci ovaj mod :) mozda je ovo za nubove :) inache cini mi se da ce biti ok.
 
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ЦЗВ

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Odg: ~ Hitman: Absolution ~
« Odgovor #14 poslato: 11. oktobar 2011, 13:59:40 »
Ево још једног клипа ( кратког ):